PSP Go News – Sony PSP Go CPU speed boost
July 4, 2009 by admin
Filed under PSPGo News
PSP Go News – Sony PSP Go CPU speed boost . According to the FCC filing sheets . It seem Sony PSP Go Processor power will be higher then the current CPU speed on the PSP models . The CPU speed on the PSPGo will can clock up to 480MHz, compared to the 333MHz on older models . I guess we should be able to enjoy a bit more FPS and hopefully a more extensive game play . But regardless of the CPU speed. Will it be enough to convince PSP Fan to moved to the next new generation of the PSP . Well only time will tell .
SonyInsider dug up an FCC filing that indicates that the forthcoming PSP Go will have a significantly faster top processor speed than than current PSP models. Specifically, the Go’s CPU can clock up to 480MHz, compared to the 333MHz speed of the existing models.
The site ends the post by asking the obvious question: “What will a 480MHz PSP Go bring to the table?” I suspect the answer to this is, “Nothing that hasn’t already been announced.” Let me explain.
If Sony is going to transition from physical media to digital distribution and an app store model, it will want to take full advantage of a very old technology that cuts back on download times by trading processor cycles for network bandwidth and storage space: compression. UMD PSP games are already highly compressed, and this accounted for the initial PSP models’ epic load times—load times that were decreased with later additions of more memory for caching uncompressed data.
PSP Go users will be relying on wireless connections to move content onto the device, and right now PSP games max out at 1.8GB, which is the size of a UMD. My guess is that Sony will loosen the 1.8GB size restriction at some point, so PSP users may end up with relatively large game downloads. When you add in any downloadable game add-ons and expansions that Sony makes available, it’s clear that the 16GB of storage on the device will be fairly precious. It’s also the case that it costs money to serve up large downloads—bandwidth is not yet free. So developers will get pressure from Sony to keep file sizes down in order to minimize transport charges. All of this indicates that compression will be every bit as important as it was in the UMD era, if not more so.





